Board Games and Games of Cards

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My friends and I were big Trivial Pursuit players when it was in its heyday. Definitely played Clue and we might still have Little M's copy. (Though maybe he took it to Ottawa. He did take a game home last time he was down.) I played Balderdash and Pictionary but can't say I was a big fan. Ker-plunk was fun (pulling out plastic "needles" and trying not to make the marbles they held fall).
 
Jenga is similar with wooden blocks.
There was also pick up sticks.

And for a blast from a distant past .... Candy Land. It is still being made, I believe.
 
I don't really understand Candy Land's appeal. Not one we had growing up and I remember being excited when little to play it elsewhere as it sounds pretty awesome but it's not really fun to play and has no educational value. At least snakes and ladders gets kids used to reading off dice numbers quickly.
 
I remember being able to cheat at Candy Land when I was a kid because one of the double colour cards had inadvertently become marked on the back. Always wondered if my parents noticed this LoL
 
I don't think I had Candyland as a kid but I remember playing it with my youngest brother (8 years younger).
 
I don't think I had Candyland as a kid but I remember playing it with my youngest brother (8 years younger).
Interesting to read about some of the shared experiences we have all had.

It has me thinking about how culture bound some games must be. Makes sense, right? Just something I have never really pondered.

Chess crosses cultures I would say. I don't know about backgammon or other similar pursuits.
 
I don't really understand Candy Land's appeal. Not one we had growing up and I remember being excited when little to play it elsewhere as it sounds pretty awesome but it's not really fun to play and has no educational value. At least snakes and ladders gets kids used to reading off dice numbers quickly.
Possibly the idea that some things simply happen on a random basis? And that no one can expect to win all the time?
 
Possibly the idea that some things simply happen on a random basis? And that no one can expect to win all the time?
Rolling a dice is a better example of something that is random as the cards are dependent on what has been picked. Lots of games with a winner.
 
Rolling a dice is a better example of something that is random as the cards are dependent on what has been picked. Lots of games with a winner.
True enough. But I remember liking Candy Land a lot when I was little. My kids did, too. The idea of candy and the colorful pictures may have been part of the appeal.

There was also a sticky swamp of some sort. Melted caramel, maybe? There might have been an option to go around the swamp (longer route?) or right through it.

Remember the four markers? They looked like gingerbread people.
 
Yeah, I think a lot of Candyland's appeal is the imagery. And it's a good starter board game for young kids.

If you want to talk about rolling dice, RPGs are where you want to be. 4-sided (basically a pyramid minus one side), 6-sided (the usual ones), 8-sided, 10-sided, 12-sided, 20-sided. There are also percentile dice, where you roll two 10-sided dice and read one as 10s and one as ones. Not all games use all of them though. D&D does. Hero System games, which I played a lot in the latter part of the eighties, only use the familiar 6-sided dice but use lots of them. And then there's games with special custom dice, too.
 
Holy cow! I am just getting my head around rolling two ordinary dice and the associated probabilities.
 
I think I only played Candy Land on one or two separate occasions. I remember being very let down the first time and getting bored very quickly.
Yahtzee was one we played fairly young, especially when at my grandparents. Lots of good stuff in that - risk taking, probabilities, adding, multiplication.
 
I don't think I ever played Sorry, or at least never played enough to remember it well.

Yahtzee we had for a time so I've played it. Don't recall it being a favorite, though.
 
How about Pop-o-Matic Trouble? Anyone ever play that?
Just remember the commercial, which was catchy.
Snakes and ladders was a creepy classic. The longest snake led to "woe", if I recall. It was supposed to be morally instructive, I suppose.

I loved Rummoli. There was a printed tablecloth thingy. It was multi player and always fun. You needed a penny jar and a deck of cards, and on a good day you could win a quarter. I'd happily play it again. Unfortunately with inflation, you'd need loonies instead of pennies.
 
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