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Interesting to read about some of the shared experiences we have all had.I don't think I had Candyland as a kid but I remember playing it with my youngest brother (8 years younger).
Western cultures, anyhow. In East Asian cultures, Go is more popular though they have, of course, picked up chess from us now. Go, by the way, took longer for AIs to master than chess.Chess crosses cultures I would say.
Possibly the idea that some things simply happen on a random basis? And that no one can expect to win all the time?I don't really understand Candy Land's appeal. Not one we had growing up and I remember being excited when little to play it elsewhere as it sounds pretty awesome but it's not really fun to play and has no educational value. At least snakes and ladders gets kids used to reading off dice numbers quickly.
Rolling a dice is a better example of something that is random as the cards are dependent on what has been picked. Lots of games with a winner.Possibly the idea that some things simply happen on a random basis? And that no one can expect to win all the time?
True enough. But I remember liking Candy Land a lot when I was little. My kids did, too. The idea of candy and the colorful pictures may have been part of the appeal.Rolling a dice is a better example of something that is random as the cards are dependent on what has been picked. Lots of games with a winner.
On the rpg.net forums, there's whole threads arguing about dice probabilities.Holy cow! I am just getting my head around rolling two ordinary dice and the associated probabilities.
I remember that one. Didn't play it very much, but remember it.Anyone remember Sorry?
I never loved that one.
Just remember the commercial, which was catchy.How about Pop-o-Matic Trouble? Anyone ever play that?